Mesh body polls show mesh body adoption is increasing and showing no signs of slowing down, four brands are dominating the mesh body marketplace, and we’re slowly seeing a blurry picture becoming clear as to who the winner in that group of 4 brands might be.
The discussion arising from Wednesday’s ‘Meet the Lindens’ interview between Saffia Widdershins, Elrik Merlin (PrimPerfect), Xiola Linden (Lead Community Manager, Linden Lab) and Pete Linden (Peter Gray, Senior Director, Global Communications, Linden Lab) delved into meaningful specifics about new user acquisition. As it turns out, this might arguably be one of the most important interviews of […]
In today’s ‘Meet the Lindens’ interview with Danger Linden (Sr. Director, Product, Virtual Worlds) and Troy Linden, (Senior Producer), Danger Linden revealed several important features of Linden Lab’s next generation virtual world in development, Project Sansar, including that every user with a basic account will have access to free virtual land.
Tuesday’s ‘Meet the Lindens’ interview between Saffia Widdershins of Prim Perfect and Patch Linden and Dee Linden happened last night at the SL12B Dreamitarium. Despite listening to the hour of conversation (and re-listening to my full recording after that) I failed to find one item of compelling interest that’s worth writing about, except perhaps that Dee Linden doesn’t […]
Oz Linden confirmed today at SL12B that Linden Lab will be enabling an option to set environment settings to 24-hour days. Currently, the Second Life day runs on a 4-hour cycle; specifically, three hours of daytime and one hour of night, meaning that in a real-world 24-hour day, there are six Second Life days. Ebbe Altberg has […]
I’m not sure about you, but I had to watch this several times because once was simply not enough. Poignant, heartfelt, and beautifully filmed – this is what Second Life means to Huckleberry Hax.
Cheers! Thursday’s post was my 400th post on this blog since I started it in the last few days of 2011. That’s just over 114 posts a year, or a blog post every 3.2 days (this year, it’s a post every 2.4 days). This blog has been my longest running project related to Second Life, and I’d like to […]