Oz Linden confirmed today at SL12B that Linden Lab will be enabling an option to set environment settings to 24-hour days. Currently, the Second Life day runs on a 4-hour cycle; specifically, three hours of daytime and one hour of night, meaning that in a real-world 24-hour day, there are six Second Life days.
Ebbe Altberg has approved the feature for implementation, which Oz joked has been continuously requested by Jo Yardley (of 1920s Berlin) since Mr Altberg first got on the job 😉 Oz couldn’t confirm the timeline for implementation.
As an estate manager, I welcome this news with enthusiasm, and for reasons that are probably like Frau Yardley’s. I keep Basilique’s region settings set to a permanent windlight setting that evokes a Northern Italian atmosphere, mainly because I find it disconcerting for it to be night in Second Life, while the sun outside my flat in London is high in the sky.
Of course, I appreciate that one’s perspective of daytime entirely depends on one’s timezone, the weather in one’s location, and where in the world one is in terms of latitude. Still, I feel that if you are visiting the north of Italy, the time of day should reflect that location.
I yen for the day (no pun intended) that the passage of time in Second Life more closely mirrors the rising and setting of the sun in the physical world.
I’m curious if this setting will also enable us to choose between seasonal day lengths – since at least in the northern hemisphere, summer’s days are considerably longer than winter days – especially the farther north you are.
I’ve also wished for a setting that might enable us to choose a city’s weather pattern (as updated online), and mirror it with similar conditions in Second Life (partly cloudy, sunny, rainy, overcast). Personally, I’d choose a northern Italian city for Basilique – that I could easily override at any time, of course.
While precipitation is a challenge that has never been hurdled, clever creators have given us rain, snow and other atmospheric features through particle effects. I’ve heard that Linden Lab included precipitation as a feature in the very early days of Second Life, but shelved it because they couldn’t find a way to stop it from raining through buildings. On a weird side note, I also remember something about the ability to fly was a substitute for the more difficult animation requirements of climbing ladders.
I have no idea how hard or difficult adjusting the Second Life day cycle is to do, but this appears to me as yet another demonstration that Linden Lab – under Oz Linden’s technical direction – continues to develop Second Life; and in directions that more closely mirror the physical world it intends to simulate.
What are your thoughts? Do you welcome 24-hour day cycles? Do you wish we had simulated weather too? Or will you always run your own windlight settings, regardless of what estate managers intend?