I’m grateful to Draxtor Despres for inviting me to participate as a panelist for the first episode of Season 3 of the DraxFiles Radio Hour [with Jo Yardley]. I was joined by Bill Glover, Founder of Bright Canopy (the browser-based Second Life viewer) and Josh Farka, Founder of Guided Meditation VR, a virtual-reality relaxation application designed for the Oculus Rift.
Want to know how the wider virtual worlds landscape is developing? I urge you to read this article published yesterday in Re/Code, to get an overview of the key players shaping the metaverse today: Linden Lab, High Fidelity, and AltspaceVR. The article also addresses Facebook, and of course Oculus VR, and includes excerpts from interviews with Palmer Luckey, Ebbe […]
The discussion arising from Wednesday’s ‘Meet the Lindens’ interview between Saffia Widdershins, Elrik Merlin (PrimPerfect), Xiola Linden (Lead Community Manager, Linden Lab) and Pete Linden (Peter Gray, Senior Director, Global Communications, Linden Lab) delved into meaningful specifics about new user acquisition. As it turns out, this might arguably be one of the most important interviews of […]
In today’s ‘Meet the Lindens’ interview with Danger Linden (Sr. Director, Product, Virtual Worlds) and Troy Linden, (Senior Producer), Danger Linden revealed several important features of Linden Lab’s next generation virtual world in development, Project Sansar, including that every user with a basic account will have access to free virtual land.
Tuesday’s ‘Meet the Lindens’ interview between Saffia Widdershins of Prim Perfect and Patch Linden and Dee Linden happened last night at the SL12B Dreamitarium. Despite listening to the hour of conversation (and re-listening to my full recording after that) I failed to find one item of compelling interest that’s worth writing about, except perhaps that Dee Linden doesn’t […]
Ebbe Altberg, CEO of Linden Lab, revealed to Spanish newspaper EL PAIS that he plans to add a sales tax to in-world transactions in Project Sansar (Linden Lab’s next generation platform) – and that it will be 5%.* (See the bottom of the article for an update on the specificity of this number from Peter Gray). Altberg […]
In this article, I’ll draw a comparison between the short history of 2D interactive content development on the web and how 3D content development might follow a similar path, and how I believe we’re inexorably moving towards professionalisation and templatisation (as opposed to hobbyism) with regards to content creation in virtual worlds.